Enter the World of Disney/Pixar – No, Really

VR experience featuring Disney/Pixar's "Coco."


Pixar Animation Studios announced its first-ever VR experience earlier this week at Oculus Connect, the fourth annual developer conference in San Jose, Calif. Directed by Ross Haldane Stevenson and produced by Marc Sondheimer (who is an Academy Award Winner thank you very much), Coco VR is a co-production from Disney•Pixar and Oculus with VR creative development and execution by Magnopus. Supervising technical director John Halstead spearheaded the technical efforts for Pixar.

Coco VR allows people to explore the worlds of Coco with their friends. The next-level social VR Experience will be available on Oculus Rift November 15, 2017 and Samsung Gear VR November 22, 2017 the day of the film's U.S. release. The experience will be available for a sneak peek at the following events and locations:

  • Día de los Muertos festivals in Los Angeles, New York City, Houston, Phoenix, Dallas, San Antonio, Oakland and Chicago beginning October 28, 2017.
  • Camp Flog Gnaw Music Festival in Los Angeles on October 28-29, 2017.
  • Select Disney Stores and movie theaters nationwide through November 22, 2017.

Here's a peek of what to expect:

The premise of Coco: Despite his family’s baffling generations-old ban on music, Miguel (voice of Anthony Gonzalez) dreams of becoming an accomplished musician like his idol, Ernesto de la Cruz (voice of Benjamin Bratt). Desperate to prove his talent, Miguel finds himself in the stunning and colorful Land of the Dead following a mysterious chain of events. Along the way, he meets charming trickster Héctor (voice of Gael García Bernal), and together, they set off on an extraordinary journey to unlock the real story behind Miguel's family history. Watch the trailer here.

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